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1. Allow us to abandon positive standing? - in Player Features and Ideas Discussion [original thread]
The solution you are proposing hinges on something which shouldn't really exist. For those playing at home, if you've never interacted with a corp in eve, you don't have 0 standing with them, you have null standing. Thus, here is how corp standin...
- by Sir Substance - at 2015.03.03 04:25:54
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2. risk =dead in eve - in Player Features and Ideas Discussion [original thread]
Your wall of text strikes perfectly for 9999 damage.
- by Sir Substance - at 2015.02.14 09:57:14
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3. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Can you please look at your own signature before writing things on this topic? It's kind of a distressing point. PvP could happen at any time in eve, but we're transitioning from "PvP is a part of this game" to "techni...
- by Sir Substance - at 2015.01.16 05:55:29
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4. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Jordanna Bauer wrote: Official Eve Online: Warlords of New Eden changelist: - Togglable PvP. That sums up the problem so fantastically I've added it to my sig
- by Sir Substance - at 2015.01.16 05:24:45
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5. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Oh. No. Spies might have to take risks to get kills now. No, spies will, depending on implementation, simply be blocked from getting kills OR be exactly like suicide gankers. There is no risk.
- by Sir Substance - at 2015.01.16 05:20:22
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6. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
There's no condition under which I could accept this. One of the unique attributes of eve is that it provides no safety mechanisms for interpersonal interaction. Guilds in WoW don't background check their members, because the worst a member can d...
- by Sir Substance - at 2015.01.16 02:34:31
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7. Features based on real cash goals. - in Player Features and Ideas Discussion [original thread]
cyndrogen wrote: Little Dragon Khamez wrote: I don't think CCP is so poor that it needs to crowd source money. No but they are limited in staffing, and this would provide a way for them to hire additional teams that work on extra/bonus fe...
- by Sir Substance - at 2013.09.23 03:52:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'd like to express my strong dislike for modules that justify ships that justify modules. I would rather see this bastion module be fittable to any battleship, subject to standard PG/CPU concerns, and give marauders a bonus to it. Maybe make mar...
- by Sir Substance - at 2013.08.30 01:19:00
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9. 2-Step Authentication for EVE Online accounts - in Player Features and Ideas Discussion [original thread]
CCP gave out physical tokens at fanfest 2011, as a beta run, and then never implemented the code for it. I am sad.
- by Sir Substance - at 2012.12.16 06:53:00
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10. Tactical Self-Destruct - in Player Features and Ideas Discussion [original thread]
Based on mass? The age of kamikaze suicide plated MWDing slashers is upon us. Our explosions will blot out the sun.
- by Sir Substance - at 2012.11.25 07:40:00
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11. suggestion: opt out of character transfers - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Well, since the only time you'll get your account hacked is is you make a mistake and allow someone access to your account information, even if you didn't mean to, then I'd say that people should focus more on their own computer s...
- by Sir Substance - at 2012.04.08 02:02:00
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12. suggestion: opt out of character transfers - in Player Features and Ideas Discussion [original thread]
Virgil Travis wrote: I don't see how you could 'accidentally' transfer or biomass a character, why opt out of either? There have been cases of girlfriends deleting 3 year old characters, but of course since CCP can't confirm that, they can't...
- by Sir Substance - at 2012.04.08 02:01:00
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13. Cool sun graphics - in Player Features and Ideas Discussion [original thread]
Dude, I've smashed your idea to pieces two different ways while completely off my tree on lack of sleep and long flights back to aus from iceland, and you've had a second person come in and tell you that what you are suggesting is a problem, not a...
- by Sir Substance - at 2012.03.31 00:59:00
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14. Noob Protection - in Player Features and Ideas Discussion [original thread]
Niko DelValle wrote: CCP is basically hurting themselves by not doing anything about this problem. 8 years of persistent growth makes a liar of you. Eve is a niche game. Apparently it's not for you.
- by Sir Substance - at 2012.03.30 12:43:00
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15. Cool sun graphics - in Player Features and Ideas Discussion [original thread]
Lottan wrote: So why do you annoy me questioning the realism of my idea? My idea is not about how to make game more realistic, but how to make it more beautiful and in some case more playable. Go somewhere else if you feel a need to debate. ...
- by Sir Substance - at 2012.03.30 11:40:00
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16. Cool sun graphics - in Player Features and Ideas Discussion [original thread]
If you took a DSLR outside the earths magnetosphere unshielded as it is on the ground, it would work somewhere between pretty badly and not at all due to large amounts of ionising radiation. This has nothing to do with how open its aperture is. B...
- by Sir Substance - at 2012.03.30 11:27:00
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17. Noob Protection - in Player Features and Ideas Discussion [original thread]
Eve's new marketing scheme is entitled "eve is hard". You've just found out one of the reasons why. As has been mentioned in this thread already, you are being targeted. a new corp full of new players? Your corp simply screams "fresh meat, easy k...
- by Sir Substance - at 2012.03.30 11:07:00
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18. Cool sun graphics - in Player Features and Ideas Discussion [original thread]
Lottan wrote: What do you think about adding this cool effect to eve? I think since you are looking at the sun through an array of cameras rather then a pair of eyes, it is completely unrealistic and immersion breaking.
- by Sir Substance - at 2012.03.30 10:56:00
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19. Adding a "confirm" prompt on give money amounts over a certain percent... - in Player Features and Ideas Discussion [original thread]
zerush wrote: Why not just not allow to send more than you actually have. Just give the message "You do not have [AMOUNT_OF_ISK] ISK, sorry!" It already does this. Anything further is just handholding. Consider checking how much isk you are...
- by Sir Substance - at 2012.03.28 19:12:00
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20. BPO availability - in Player Features and Ideas Discussion [original thread]
It does break convention, which is doubly odd since CCP has been all about convention recently (missile names, implant names, laser turret names). Personally, I would like to see some of these come with BPO's. Drone damage increase modules should...
- by Sir Substance - at 2012.03.27 17:58:00
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